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UE5/从0到1制作电影级CG场景动画全流程

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2024-01-10 15:06:08
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面向电影制作人的虚幻引擎从0开始到能独立制作出影视级的cg过场动画从灯光到模拟和合成都在UE5中实现 可以更加的了解电影行业的模块希望大家学的愉快-AOV这个频道是更新高质量的视觉教程喜欢的可以关注一下这样更新的时候比较容易先收到
让技术不在是创造视觉中的壁垒|更多WX:YUZ6669 | 無尽技术
视频选集
(1/162)
AOV
00:05
1 How to Get the Most out of This Course
03:59
2 Course Overview
04:17
3 Intro to Film & VFX Terminology
04:39
4 Creating a Visual Effects Shot from Start to Finish
03:58
5 Installing Unreal Engine 5
11:27
1 Creating a New Project
03:31
2 Basic Menus & Navigation
37:11
3 World Outliner & Details Panel
10:49
4 Using Quixel Megascans
23:55
5 Materials Overview
03:51
6 Creating a Basic Material
17:57
7 Intro to Parent Materials & Material Instances
04:09
8 Parent Materials & Material Instances Demo
17:16
9 Creating a Parent Material for our Scene
11:36
Day 2 Daily Check-In
01:26
Day 2 Intro
00:25
1 Naming Conventions
05:23
2 Creating a Custom Landscape
11:09
3 Creating a Landscape Using a Height Map
03:26
4 Lumen & Global Illumination
02:12
5 Basic Lighting
08:00
6 Exponential Height Fog
05:33
7 Lumen & Global Illumination – Enabling Lumen & Path Tracing
06:23
8 If you Have a Crash or Can’t get Back Into your Project
01:46
9 Lumen Demonstration
11:13
10 Building your Scene (Megascans)
08:42
11 Setting up Displacement & Nanite Landscapes in UE5.3
14:40
12 Camera Basics
01:05
13 Adding Movement & Animation in Unreal Engine
07:59
14 Setting up a Camera
09:39
15 Enabling High Quality Reflections (UE5.3)
05:02
16 Using the Sequencer
28:10
17 Migrating Content Between Projects
02:55
18 Basic Rendering
08:11
19 How to Back Up your Projects
01:13
Day 3 Daily Check-In
00:56
1 Roadmap for Building our Scene
05:52
2 Choosing a Renderer
05:34
3 Setting up our Project
04:51
4 Intro to Reference Images & Mood Boards
06:32
6 Scene Blocking & Composition
02:17
7 Blocking out the Scene
11:32
8 Blocking out Camera Movement
08:52
9 Landscape Creation Techniques Overview
02:27
10 Importing Meshes into your Scene
07:25
11 Fallback Meshes & Fixing Raytraced Shadows
04:47
12 Finding & Organizing Megascans Assets
04:12
13 Landscape Building Creating the Base Layer
18:10
14 Landscape Creation Adding the Detail Layer
07:25
15 Landscape Creation Adding Mountains & Cliffs
03:15
16 Building the Scene with Megascans – Recap & Strategy
03:28
17 Importing Buildings & Filling in the Scene
18:34
18 Adding Detail using Megascans Prop Assets
05:42
19 Using the Boolean Tool
03:24
20 Adding Snow Cover to the Scene
11:30
21 Filling in the Environment & Adding Pillars
05:08
22 Adding Foliage
13:59
23 Adding Decals
09:21
24 Camera Setup & Explanation
14:35
25 Anamorphic Lenses in Unreal Engine
05:21
26 Camera Settings (Continued)
18:32
27 Creating Large Scenes in Unreal Engine
03:25
Day 4 Daily Check-In
00:58
1 Rect Lights Demonstration – Creating Soft Light
07:48
2 The Inverse Square Law & Light Theory
07:57
3 What is Global Illumination
08:05
4 Using the Environment Light Mixer
13:23
5 Environment Light Mixer Final Tweaks
01:21
6 HDRI Backdrop & Skylight
17:50
7 Recap & Comparison
01:04
8 Point Lights & Spot Lights
06:24
9 Overcast Lighting, Negative Fill & Adding Contrast
13:22
10 Lighting a Night Scene
06:39
11 Organizing Lighting Looks
01:48
12 Exponential Height Fog & Atmosphere
08:42
13 Optimizing your Scene the Easy Way LightForge
21:07
14 Lighting for the Path Tracer
11:11
15 Path Tracer Post Process Settings
18:14
16 Fixing HDRI Maps in the Path Tracer
01:42
17 Enabling Volumetric Clouds in the Path Tracer
02:04
18 Adding Light Breakup & Animation
07:34
Day 5 Daily Check-In
00:35
1 Animating the Ship with Camera Rig Rail
08:07
2 Animating the Camera with Camera Rig Rail
18:13
3 Animating Focus Distance
01:52
4 Adding Camera Shake
12:58
5 Character Animation Overview
06:45
6 Importing a Skeletal Mesh
10:55
7 Assigning Materials to a Skeletal Mesh
11:02
8 Applying Pre-Made Animations – Mixamo
15:06
9 Adding Animations in the Sequencer
13:01
10 Intro to Animation Retargeting
03:28
11 Importing Animations & the Retargeting Process
30:42
12 Modifying Animations in the Sequencer
04:52
13 Importing & Using Multiple Animation Asset Packs
04:52
14 Chaining & Blending Animations in the Sequencer
04:37
15 Attaching Weapons & Assets to a Skeletal Mesh
08:12
16 Adding Animations to our Shot
28:45
Day 6 Daily Check-In
00:47
Day 6 Intro
01:05
1 Intro to Fluid Simulations & VDBs
07:12
2 Where to Download VDBs
02:22
3 Using VDBs in Unreal Engine 5.3
21:05
4 Building the Scene with VDBs [Timelapse]这一集原本就没声音
09:26
5 Simulating Light Emission with VDBs
05:28
6 Intro to Niagara Fluid Simulations
01:41
7 Creating Realtime Volumetric Fluid & Gas Simulations – Niagara
44:25
8 Creating a Smoke Simulation in Niagara
25:02
9 Fixing Collisions with Niagara Fluid Simulations
03:35
Day 7 Daily Check-In
00:56
1 Intro to Compositing in Unreal Engine
08:10
2 Compositing Fog Cards
21:43
3 Compositing Characters using Media Planes
05:58
4 Compositing with Camera Movement (Compositing Mini-Course)
47:06
5 Intro to Composure
01:14
6 Compositing with Composure – Overview
11:34
7 Creating a Composure Scene
41:23
8 Color Management using OpenColorIO
14:48
9 Rendering a Composure Comp
02:53
Day 8 Daily Check-In
01:01
1 What is a Render Pass
08:12
2 Preparing the Scene for Deferred Rendering
03:04
3 Rendering your Scene the Easy Way LightForge
03:51
4 OpenColorIO & Color Management
02:39
5 Deferred Rendering (No Render Passes)
33:13
6 Creating MRQ Presets
01:22
7 Deferred Rendering with Z-Depth, Motion Vector, AOV Passes
07:57
8 Rendering with Object IDs (Cryptomatte)
05:44
9 Rendering with Stencil Layers
06:14
10 Preparing the Scene for Path Traced Rendering
09:24
11 Rendering using the Path Tracer
11:59
12 Fixing GPU Crash Error & Render Crashes
09:08
Day 9 Daily Check-In
00:49
1 What is Film Emulation
04:46
2 Setting up DaVinci Resolve for ACES Workflow
02:54
3 Dehancer Film Emulation
20:30
4 Setting up After Effects for Compositing & Importing your Render
03:34
5 Z Depth Compositing
09:11
6 Adding Depth of Field using Z Depth Pass
04:03
7 Using Object IDs
04:30
8 Using Stencil Layers
05:42
9 Compositing your Character into the Scene
07:21
10 Adding a Shadow
10:34
11 Motion Vectors Explained
01:32
12 Accessing Render Passes in Fusion
01:40
13 Adding Motion Blur using Motion Vector Pass
03:06
14 Adding Depth of Field using Z Depth Pass – Fusion
07:47
1 What is Film Emulation
04:46
2 Setting up DaVinci Resolve for ACES Workflow
02:54
3 Dehancer Film Emulation
20:30
4 Setting up After Effects for Compositing & Importing your Render
03:34
5 Z Depth Compositing
09:11
6 Adding Depth of Field using Z Depth Pass
04:03
7 Using Object IDs
04:30
8 Using Stencil Layers
05:42
9 Compositing your Character into the Scene
07:21
10 Adding a Shadow
10:34
11 Motion Vectors Explained
01:32
12 Accessing Render Passes in Fusion
01:40
13 Adding Motion Blur using Motion Vector Pass
03:06
14 Adding Depth of Field using Z Depth Pass – Fusion
07:47
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