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Unity复刻星露谷物语教程 | 2D农场RPG游戏开发教程 |像素 休闲 养成 角色扮演 | 有源码工程,大学生期末编程作业,毕业设计

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2022-09-18 17:33:10
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视频选集
(1/98)
1 001 Course Introduction
03:11
2.001Unity and VisualStudio Installation
18:44
3.002Source Tree Installation and Using SourceTree With The Supplied UnityProjec
30:22
4 001 Game Architecture and Course Structure
09:29
5.001 Project Creation
17:23
6.002 Review Custom Package
21:43
7.001 Player Gameobject Set
18:16
8.002 Player Class and Abstract Singleton Class
11:12
9.003 Player Animation Controllers
14:21
10.004 Events and Event Handler
16:41
11.005 Player Animation Test Harness
30:51
12.006 Basic Player Movement
22:01
13.001 Game Location Scenes
16:01
14.002 Create Farmyard Scene
47:36
15.003 Add Farmhouse and Collision Tiles
24:25
16.004 Add Scenery
15:33
17.005 Add Cinemachine Confiner
16:02
18.006 Scenery Fader
35:17
19.001 Item Details Class
10:57
20.002 Scriptable Object Item List
28:55
21.003 Item Class and Commodity Prefabs
14:41
22.004 InventoryManager Class
18:17
23.005 Custom Property Attribute Drawer
35:29
24.006 Create Item Nudge Class
24:59
25.007 Player Item Pickup
34:44
26.008 Player Inventory Bar UI
18:18
27.009 Add Collected Items To Inventory
26:31
28.010 Drop Items From Inventory Bar
33:20
29.011 Reorder Items In Inventory Bar
06:47
30.012 Item Description Pop Ups
28:21
31.013 More Items In The Scene
39:40
32.014 Select Items On The Inventory Bar
25:03
33.015 Carry Item Animation Overrides
01:01:22
34.001 Create Game Time Manager
18:09
35.002 Display Game Clock UI
28:30
36.001 Create A Scene Controller Manager
36:51
37 002 Create a New Field Scene
54:45
38.003 Move Between Scenes
31:15
39 004 Create a New Farmhouse Cabin Scene
35:15
40.001 Preserving Scene State
10:52
41.002 Create Core Scene State Classes
13:50
42 003 Scene Storing and Restoring
34:07
43.001 Using Tilemaps To Store Booleans
07:10
44.002 Populate Tilemap Grid Properties
41:38
45 003 Only Drop Items Where Permitted
48:50
46 004 Implement A Grid Cursor
33:20
47.005 Click Drop Items
11:32
48 001 Using The Hoe Animation
44:47
49 002 Digging The Ground
31:27
50 003 Using The Watering Can Animation
17:34
51 004 Watering Dug Ground
24:54
52 005 Implement Non-Grid Based Cursor
37:26
53 006 Using The Scythe
20:44
54 001 Creating A Pool Manager To Re-Use Objects
26:39
55 001 Build A Particle Effect For Reaping Grass
15:43
56.002 Build A VFX Manager
11:57
57 001 Create Core Classes For Crops
16:01
58 002 Populate Parsnip Crop Data
14:46
59 003 Plant And Grow A Parsnip
26:38
60 004 Harvest The Parsnip Crop
38:05
61 005 Parsnip Crop Harvest Animation
29:19
62 006 Plant And Grow An Oak Tree
32:38
63 007 Chop Down The Oak Tree
25:00
64 008 Falling Leaves Effect When Chopping
17:48
65 009 Create Oak Tree Stump
30:40
66 010 Create A Spruce Tree
24:22
67 011 Instantiate Crops When Game Starts
36:08
68 012 Creating Breakable Stones
19:53
69 013 Harvest Stones With The Pickaxe
16:30
70 014 Create Breaking Stone Particle Effect
10:36
71 001 Create A Pause Menu
45:24
72 002 Add Inventory To The Pause Menu
52:42
73 003 Add Quit Game To The Pause Menu
27:51
74 001 Save and Load Game From File
45:33
75 002 Add Player Position To Save Game
27:19
76 003 Add Player Inventory To Save Game
18:32
77 004 Add Game Clock To Save Game
19:13
78 001 Customise Player Shirt
54:20
79 002 Customise Player Trousers
11:56
80 003 Customise Player Hairstyle
16:29
81 004 Customise Player Skin Colour
12:26
82 005 Customise Player Hat
09:56
83 006 Customise Player Adornments
15:58
84 001 Why We Need Pathfinding
13:30
85 002 AStar Algorithm Explained
22:26
86 003 Coding AStar Pathfinding
01:05:48
87 004 Priority Paths And Obstacles
13:29
88 005 Add NPC Butch
18:01
89 006 Move NPC Butch On A Path
01:12:47
90 007 Move NPC Butch Between Scenes
01:00:01
91 008 NPC Movement Schedules
36:55
92 009 Add NPCs To The Save Game
16:52
93 010 Add NPC Cora To The Game
35:22
94 001 Audio Concepts
14:36
95 002 Player Footstep Sounds
38:06
96 003 Player Action Sounds
20:03
97 004 Game Music And Ambient Sounds
44:34
98 DayAndNightLightingScheduleConfigurableBySeason_subtitles
01:17:48
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