2 - A Few Words Before You Start – The Games We’ll Build in This Course_final
3 - Your First Script–Understanding ready and process, and How to Declare Variab
4 - Learning Conditions and Loops in GDScript_final
5 - Creating the Player and the Ground Using Basic Nodes_final
6 - Writing Player Movement Code (Basic Character Control)_final
7 - Extending Player Movement – Adding a First-Person Camera_final
8 - Collecting Coins with Area3D – Building a Coin Pickup System_final
9 - Review and Practice – Build a Simple BMI Calculator App in Godot_final
10 - Start the Coin Collector Game – Rewrite Movement for Third-Person View_fina
11 - Two Ways to Prevent Camera Obstruction – Using SpringArm or Custom Code_fin
12 - Displaying Coin Count on Screen and Adding a Pause Menu_final
13 - Creating a Jump Boost Zone – How to Make Trigger Areas_final
14 - Adding Graphics and Visual Assets to Your Game_final
15 - Building a Main Menu Scene – Start and Exit Buttons_final
16 - Enhancing the Menu – Adding Backgrounds, Sounds, Footsteps, and Character M
17 - Working with Add-ons – Creating Terrain Using Godot Plugins_final
18 - Writing Airplane Controls – Inverted Flight Mechanics_final
19 - Importing and Setting Up the Airplane Model_final
20 - Introduction to Particles – Adding Basic Smoke Effects to the Airplane_fina
21 - Creating a Character That Can Jump and Crouch – Obstacle Avoidance System_f
22 - Spawning Obstacles Automatically – Improving Player Code and Game Flow_fina