#将简介所有配置按照视频演示粘贴到模拟器中
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#Controller button mappings
#Taken keys:
#F11 : fullscreen (全屏)
#F10 : FPS counter (FPS显示)
#F9 : toggle mouse capture (隐藏鼠标指针)
#F8 : reparse keyboard input(this) (修改配置以后需游戏内按F8刷新)
#F7 : 启动鼠标控制镜头
#This is a mapping for Bloodborne, inspired by other Souls titles on PC.
#This is a quick and dirty implementation of binding the mouse to a user-specified joystick(F7绑定鼠标控制)
mouse_to_joystick = right;
#Toggle wasd from run to walk(静步切换)
leftjoystick_halfmode = lshift;
#Use another item(healing), change status in inventory(回血)
triangle = r;
#Dodge, back in inventory(确定)
circle = f;
circle = f,alt;
#Interact, select item in inventory(加速、闪避、垫步、翻滚)
cross = space;
#Use quick item, remove item in inventory(使用道具、切换显示)
square = t;
#Emergency extra bullets (应急子弹,鼠标滚轮向上)
up = mousewheelup;
up = w, lalt;
#Change quick item (切换道具,鼠标滚轮向下)
down = mousewheeldown;
down = s, lalt;
#Change weapon in left hand (切换左手武器)
left = mousewheelright;
left = a,alt;
#Change weapon in right hand (切换右手武器)
right = mousewheelleft;
right =d,alt;
#Menu(菜单ESC按键)
options = escape;
#Gesture(表情手势)
touchpad = h;
#Transform(武器变形)
l1 = rightbutton,shift;
#Light attack(轻攻击鼠标左键)
r1 = leftbutton;
#Shoot射击
l2 = rightbutton;
#Heavy attack(重攻击鼠标右键)
r2 = leftbutton,shift;
#Does nothing
l3 = x;
#Center cam, lock on(锁定,鼠标中键)
r3 = q;
移动
#Axis mappings
#Move
axis_left_x_minus = a;
axis_left_x_plus = d;
axis_left_y_minus = w;
axis_left_y_plus = s;
摄像头已禁用
#Original camera input(disabled in current config)
#axis_right_x_minus = j
#axis_right_x_plus = l
#axis_right_y_minus = i
#axis_right_y_plus = k