我这种练习时长两天半的杂鱼也能做出这种曲子吗...
剑与水之都的曲子,原曲就非常用那种海浪伴着轻风,充满着活力与热情的氛围,以前玩的时候经常站街多听一会儿这个曲子,不过大部分时间,还是听迷宫的曲子的时间比较多吧 - - 顺便什么修炼塔设定啊。。。0.0 正好就有机会试试做一下这首曲子,表现一下主角们在剑与魔法的世界的日常生活吧,或许也会想起那会儿纯粹的角色扮演体验
原曲:剣と水の都 ——《召唤之夜:铸剑物语》
模型:Suno V4.5-all
——以下为提示词——
An instrumental track for a tactical espionage action game.
**Core Reference:** The industrial tension of *Metal Gear Solid* (Harry Gregson-Williams) meets the classical weight of *Prague*.
**Scene:** A covert operative sabotages a submarine in a enemy-held harbor at night. Music should be a blend of cold technology and human peril.
**Instruments & Rhythm:**
- A persistent, syncopated electronic rhythm (mimicking a sonar ping or silent alarm).
- Heavy, distorted bass hits on key moments.
- Muted orchestral elements: deep cello stabs, tense violin harmonics.
- Ambience: distant foghorn sounds (treated with reverb), water droplets, subtle gear clinks.
- A distorted, short-wave radio noise melody line appears in the second half (signaling the point of no return).
**Dynamic Arc:** The track should have a three-stage evolution: Stealth -> Preparation -> Point of No Return/Execution.
——以上为提示词——
感谢@宝蜀黍 分享的AI提示词格式