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《游戏设计与开发》——李红松

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2020-03-19 00:22:51
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李红松老师《游戏设计与开发》
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视频选集
(1/28)
00-1 Course overview
20:06
00-2 Why should we learn game design
29:51
01-1 Game Genres
30:27
01-2 History of Video Game-Early Years and Golden Age
30:25
01-3 History of Video Game-Modern Age, Next Generation, and PC Games
29:36
01-4 History of Video Game-Internet and Mobile Games
32:51
02-1 Game Development Process-From Concept to Proposal
44:45
02-2 Game Development Process-From Proposal to Prototype
37:23
02-3 Game Development Process-Game Production and Maintenance
29:13
03-1 Storytelling-Story Structure
37:09
03-2 Storytelling-Plot and Setting
39:46
03-3 Storytelling-Storytelling Techniques
27:10
04-1 Characters Design-Type and Backstory of Player Characters
33:23
04-2 Characters Design-Dimension and Growth of PC+Uncanny Valley
39:54
04-3 Characters Design-How to design a nonplayer character(NPC)
35:23
05-1 Level Design-How to Start Designing a Game Level
37:57
05-2 Level Design-Spatial Characteristics of a Game Level
34:20
05-3 Level Design-Temporal Characteristics of a Game Level
16:15
05-4 Level Design-Gameplay of a Game Level
40:52
06-1 Challenge Design-Enemy Design
36:24
06-2 Challenge Design-Puzzle Design
32:17
07-1 Game Interaction Design
40:32
07-2 Game Interaction Hardwares
28:06
07-3 Game Interface Design
35:04
08-1 Game Player Profile-Why People Play Games
24:35
08-2 Game Player Profile-Who Play Games
36:14
09-1 Player-Centric Design-Entertain Players
36:29
09-2 Player-Centric Design-Empathize Players
35:34
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