艺术、现实和大脑:对审美普遍性的探索_Art, Reality, and the Brain The Quest for Aesthetic Universal
Manifold Garden_ 不可能几何中的关卡设计_Level Design in Impossible Geometry
环境设计作为视觉叙事_Environment Design as Visual Storytelling Theory and Practice
美学心理学_The Psychology of Aesthetics
GDC游戏设计讲座_时间的设计:理解人类的注意力和参与经济The Design of Time_ Understanding Human Attention
Environment Design as Spatial Cinematography-作为空间摄影的环境设计
Shape Theory in Level Design_关卡设计中的形状理论
Bubble Diagrams Planning for Level Design_关卡设计前的气泡图
Color Psychology for Level Designers_给关卡设计师的色彩心理学
Understand Level Design - Mental Maps 【理解关卡设计-构建心理地图】
Level Design Workshop_ The Illusion of Choice_关卡设计工作坊—选择的幻觉
Composition technique Framing in Video Game Level Design_关卡设计中的构图手法
关卡设计中的有意义选择_Meaningful Choice in Game Level Design
Spatial Communication in Level Design_关卡设计中的空间信息传达
关卡设计的初始步骤_A Series of First Steps
室内设计和环境美术_Interior Design and Environment Art_ Mastering Space, Mastering Place
Lock and Key Design Pattern in Video Games_关卡设计中的锁钥设计模式
整体关卡设计方法_An Approach to Holistic Level Design
关卡设计的叙事方法Level Design Workshop_ A Narrative Approach to Level Design
在漫威蜘蛛侠中建造纽约_Building NewYork in Marvel's Spider-Man It's Still Just Level Design