本期副标题:
——序
——从点线面到超光速
——统治全球11年—任天堂
——视觉欺骗与立体跃迁
——王朝的崩塌与兴起
——技术革命与引擎觉醒
——开始核裂变
——虚拟与现实的临界点
——纳米级的次时代画面
——不可能的叛逆
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本期参考资料:
Kent, S. L. (2001). The Ultimate History of Video Games: From Pong to Pokemon and Beyond... Broadway Books.
Wolf, M. J. (2012). The Video Game Explosion: A History from Pong to Playstation and Beyond. Greenwood Publishing Group.、
Atari Inc. (1977). Atari 2600 Programmer's Guide. Atari Technical Publications.
Nintendo Co., Ltd. (1985). NES Hardware Specification Document. Nintendo R&D2.
Sony Computer Entertainment (1994). PlayStation Developer's Manual: 3D Graphics Programming. Sony R&D.
Iwata, S. (2006). Iwata Asks: Super Mario 64. Nintendo Official Website.
Edge Magazine (2007). Final Fantasy VII: The Making of a Classic. Future Publishing.
Mallon, M. (2018). Super Mario 64: Inside the Code. CreateSpace Independent Publishing Platform.
Pharr, M., & Humphreys, G. (2010). Physically Based Rendering: From Theory to Implementation (2nd ed.). Morgan Kaufmann.
NVIDIA Corporation (2018). Real-Time Ray Tracing in Games: Technical White Paper. NVIDIA Research.
Grossman, R. (2016). Game Engine Black Book: Atari 2600. CreateSpace Independent Publishing Platform.
Retro Gamer Magazine (2010). The History of Nintendo Entertainment System. Imagine Publishing.