// 控制台
GameObject player = GameObject.Find("Player(Clone)");
player.get_transform().set_localScale(new Vector3(1.15f, 1f, 1f));
Transform[] allBones = player.GetComponentsInChildren<Transform>(true);
foreach (Transform bone in allBones)
{
switch (bone.name)
{
case "Breast_L": case "Breast_R":
bone.set_localScale(new Vector3(0.5f, 0.5f, 0.5f));
break;
case "Hand_L": case"Hand_R":
bone.set_localScale(new Vector3(0.8f, 0.8f, 0.8f));
break;
case "UpperArm_L": case "UpperArm_R":
bone.set_localScale(new Vector3(0.628f, 0.9f, 0.628f));
break;
case "Foot_L": case "Foot_R":
bone.set_localScale(new Vector3(0.85f, 0.85f, 0.85f));
break;
case "UpperLeg_L": case "UpperLeg_R":
bone.set_localScale(new Vector3(0.64f, 0.8f, 0.64f));
break;
}
}
UnityEngine.UI.Slider[] allSliders = UnityEngine.Object.FindObjectsOfType<UnityEngine.UI.Slider>();
foreach (UnityEngine.UI.Slider slider in allSliders)
{
if (slider.maxValue == 100) slider.minValue = -100;
}