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⚡捏一只香香软软的香香软软的小小软软的小萝莉🥰

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2026-10-14 17:48:45
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// 控制台 GameObject player = GameObject.Find("Player(Clone)"); player.get_transform().set_localScale(new Vector3(1.15f, 1f, 1f)); Transform[] allBones = player.GetComponentsInChildren<Transform>(true); foreach (Transform bone in allBones) { switch (bone.name) { case "Breast_L": case "Breast_R": bone.set_localScale(new Vector3(0.5f, 0.5f, 0.5f)); break; case "Hand_L": case"Hand_R": bone.set_localScale(new Vector3(0.8f, 0.8f, 0.8f)); break; case "UpperArm_L": case "UpperArm_R": bone.set_localScale(new Vector3(0.628f, 0.9f, 0.628f)); break; case "Foot_L": case "Foot_R": bone.set_localScale(new Vector3(0.85f, 0.85f, 0.85f)); break; case "UpperLeg_L": case "UpperLeg_R": bone.set_localScale(new Vector3(0.64f, 0.8f, 0.64f)); break; } } UnityEngine.UI.Slider[] allSliders = UnityEngine.Object.FindObjectsOfType<UnityEngine.UI.Slider>(); foreach (UnityEngine.UI.Slider slider in allSliders) { if (slider.maxValue == 100) slider.minValue = -100; }
等级低单纯是因为我想创个号,没打算发布违规内容(*^3^)/~
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