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【4K60帧】怪物猎人 荒野 | Xbox Series S/X - PS5 - PS5 Pro | 正式版游戏画质与帧数详细对比

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https://youtu.be/FbLhDWTs084 Monster Hunter Wilds | Xbox Series S/X - PS5 - PS5 Pro | Graphics Comparison 作者:ElAnalistaDeBits 作者视频简介: PS5 Resolution Mode: Dynamic 1800p with FSR (Common ~1620p) at ~30fps Balanced Mode: Dynamic 1440p with FSR (Common ~1224p) at ~40fps Performance Mode: Dynamic 1080p with FSR (Common ~900p) at ~60fps PS5 Pro Resolution Mode: Dynamic 2160p with PSSR (Common ~1800p) at ~30fps | Ray-Tracing ON Balanced Mode: Dynamic 1440p (Common ~1404p) at ~40fps | Ray-Tracing ON Performance Mode: 1080p with PSSR at ~60fps | Ray-Tracing OFF Xbox Series S: Dynamic 1080p with FSR (Common ~900p) at ~30fps Xbox Series X Resolution Mode: Dynamic 1800p with FSR (Common ~1620p) at ~30fps Balanced Mode: Dynamic 1440p with FSR (Common ~1224p) at ~40fps Performance Mode: Dynamic 1080p with FSR (Common ~900p) at ~60fps PS5、XSX 和 PS5 Pro 版本有 3 种显示模式:分辨率、平衡和性能。 这 3 种模式允许我们解锁帧速率。 Xbox Series S 只有一种显示模式,尽管我们可以像其他版本一样解锁帧速率。 与其他平台相比,PS5 Pro 具有更好的阴影和绘制距离。 Xbox Series S 的运行设置与 PS5/XSX 性能模式类似。 PS5 Pro 是游戏机上唯一在反射中使用光线追踪的平台。 PS5 Pro 成为最令人愉快和最推荐的主机版本。 RE Engine 仍有具有大型地图的待定主题游戏,而《怪物猎人荒野》就是进一步的证明。 The PS5, XSX and PS5 Pro versions have 3 display modes: Resolution, Balanced and Performance. These 3 modes allow us to unlock the framerate. Xbox Series S only has one display mode, although we can unlock the framerate like the other versions. PS5 Pro has better shadows and drawing distance compared to other platforms. Xbox Series S runs with similar settings to PS5/XSX performance mode. PS5 Pro is the only platform on consoles with Ray Tracing in the reflections. PS5 Pro becomes the most enjoyable and recommended console version. RE Engine still has as a pending subject games with large mappings and Monster Hunter Wilds is further proof of this.
狼王KG球迷,有事联系加VX:kg05cool 请务必说明来意谢谢~
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